shrines go here
I'm thinking of making a shrine for some of my favorite things. If I make a page for a thing, it means a LOT to me. I'll be using this both as an excersize in making really pretty pages (i love seeing other people's shrines on here!) but also as just a nice way to further appreciate the games I love.
a list of things i could maybe write about in the far future:
- pokemon mystery dungeon (sky/darkness/time)
- the consoles that I hold closest to my heart (my ds, 3ds's, and gameboy) and maybe my other consoles too. Why I have them, my fond memories of playing with them, if/how I've customized them. I'm a very sentimental person sometimes.
- Super mario 64, though I struggle to think of anything new or interesting to say about it. I think eeeeeeeveryone has spent time talking about the game and I'd just be yet another drop in the bucket. But on the brightside, that means there are a ton of assets out there I could take to make my site look real good
- spyro 1
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Actually, while I'm here and making lists, here are some things I'd also like to write about on the subject of 3d platformers that might be fun to put into a blogpost
- The early history of 3d platformers, pre-mario 64! I think i'd have to watch a bit more gameplay footage or something to get a good grasp on what I'm talking about to do this well. Early attempts at 3d platform games, including stuff like bubsy 3d, are very interesting to me!
- The 'types' of 3d platformers. Nitro Rad made a graph organizing what he thinks of as the four different types of 3d platformers but didn't get to expand on this because the video was a review focused on just one game. I'd like to closer look at and pick apart this "thesis" of his, and see where I believe the games I've played should end up.
- on that note, I think it would be cool to make an annotated playlist of youtube videos on the subject that I've found to have interesting opinions (even if I think they're wrong) or are in some way insightful. I could do this today if I wanted to, actually.
- Comparing and contrasting different approaches to collectables. What do the different collectables in each game do? Are there different tasks you have to do to collect each one? Do some, all, or none of the collectables serve as currency?
- a treatise on the double jump
- interesting movement that's worth talking about, from a variety of games (I would really like to talk about snake pass in particular)
- Types of level design; mario 64 style 'sandbox' approaches vs 'obstacle course' style approaches
- Reccomendation guides for each console
- WHY do I love 3d platformers so much? What's special about them?
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