January 2025


January 15, 2025

Holy shit balatro is fun. I played it for like eight hours yesterday. I was just looking for something to pass the time at work but i should have known it would be dangerous for me the second i realized it was a roguelike and not just a simple card game. Pray for me.


January 7, 2025

Happy New Year! It's been awhile since I posted here. So, what have I been up to? In short, I got really really really into rollercoaster tycoon lol. I picked it up on a whim when my winter break started, and I think I've been averaging like three hours a day on it for the last few weeks. I beat all the scenarios in the first game, and I just started the second. I thought I'd more or less mastered the art of completing scenarios (but not coaster design. I can barely squeak by a 6.0 excitement rating when I design them, which is okay but not great) but the second game really managed to suprise me with its increased difficulty! There's a lot more variety in what coaster types are allowed in the different scenarios, and the win conditions feel slightly more varied as well. As I've said before, I can get kind of pathological about playing games I really really like. Now I'm trying to force myself to take a step back and try something new. I've put quite a chunk of change into the gamepass membership by now, and I definitely haven't been using it as much as I could be. I really want to force myself to try new things, and not get stuck in loops of playing the same thing over and over and over again. Unfortunately now that I've learned the game, rollercoaster tycoon is becoming that for me. I'll still be playing it here and there, but I'd like to try new things too!
One of the games I tried was Sonic Frontiers. I only lasted about five minutes on it before shutting it off though lol. I'm copying a post I wrote elsewhere, but to me a 3d platformer needs to be good at three things: movement, exploration, and making collecting fun/being an engaging scavenger hunt. Sonic Frontiers fails at all of these. The exploration and collectathon aspects are ruined by Sonic simply being too fast to really take your time and explore. And the movement? It's quite literally just homing attacks to instantly snap to everything you can interact with. Pathetically poor game design for a 3d platformer. A deficiency in one, even two of these aspects can be forgiven, but Sonic Frontiers does literally nothing right.
Moving back to games I like, I did quite enjoy Tinykin. When I saw it was getting removed from the PS store I returned to finish it, and I'm glad I did. The puzzles aren't particularly difficult to solve, especially if you like me really love exploring every single nook and cranny, but it was a charming world that I nontheless had a lot of fun with. I actually managed to completely move past the weird 2d/3d blend I've complained about before.